16. Troubleshooting

Matches version: 0.9.1 (2026-10-29). Status: up to date.

Where things are

WhatWindowsLinux
Logs (godot.log)%APPDATA%\Godot\app_userdata\Support UAS\logs~/.local/share/godot/app_userdata/Support UAS/logs
Settings (settings.json)%APPDATA%\Godot\app_userdata\Support UAS~/.local/share/godot/app_userdata/Support UAS
Flights (GPX, situation, pictures)Documents\Support UAS\lennot~/Documents/Support UAS/lennot

Attach godot.log to a fault report and, when the fault is about a flight, that flight's flight-<time>.meta.json and .json (chapter 12).

Start-up

Performance

All of these are on the Settings page (chapter 18). Effects, ground textures and the tree detail range change on the next flight.

SymptomTry
low fps all the timeEffects and tree detail medium or low; 3D resolution 75 % + FSR 2; Anti-aliasing TAA
stutter over foresta shorter Tree detail range (e.g. 1500 m)
graphics memory runs outGround textures medium or low
tearingVertical sync (vsync) on, or Frame rate cap at the display's rate

For a light laptop: 3D resolution 75 % + FSR 2, TAA, effects and textures medium, trees 1500 m. At the low level the far forest looks slightly striped from 300 m; that is the price of the speed.

Controls

Multiplayer

Weather and map

Thermal camera